I added a little volume to the exhaust hum. I worked a little with the voice acting of the gas turbine engine. When the active protection complex is activated, there is now a sound of ammunition detonation Diesel engines of other players now have more realistic voice acting (Take care of your ears in large batches) And no, I haven’t learned how to change scripts, it’s just a little trick when working with voice acting) - New sounds of projectiles detonating on the surface. By the way, this feature was implemented in version 1.6 of the mod, but they could only be heard on the K1A1, Chieftein and possibly Warrior vehicles. Now, at idle speed of a diesel engine, on some types of equipment you can hear the radio conversations of the crews (I did this just for the atmosphere. Added volume to the sound of ammo replenishment New countdown sound to the start of the round New sound for switching from the main caliber to the secondary one I played a little with the volume (this concerns the sounds of equipment interacting with surfaces, such as snow, sand, soil, water, etc.) New variation of autocannon firing sounds from 1st and 3rd person caliber up to 50 mm The sound of tank destroyers firing from 1st person has been improved New sound for reloading vehicles with an automatic loader New sounds of diesel engines from the 3rd person But it takes an acoustic professional to properly do this.- New variation of ATGM launch from the 3rd person You can take these out with a low-pass set on top, by running it through that filter, and easily mostly get rid of the issue. What he is referring to is only to high frequencies that trigger it. This happened a lot in IL2-1946.Missing the point, but it's okay, you don't suffer from tinnitus so it's hard to know about this. I hope there os something that can be done about this, but simply an option to turn down engine sound is not a solution, since the engine sound will just be replaced by wind noise and turning both of them down is a huge exploit that will allow players in MP a kind of “radar”, warning them, that an enemy is sneaking up on them. I am hoping CLOD when it is revised also has these tinnitus settings. In DCS I use a setting that puts me inside a headset muffling the sound of the engine. That the interface/game settings for sound are so basic. For a simulator with so many complexities for other things it is surprising Has il2 BOS come as far as this yet or do they have plans to do thier sound in a more advanced way. Noticed it had an engine sound bar AND a specific tinnitus sound bar. I just loaded war thunder to see if their simulation mode might work for me. This forces me to play with all sounds down to almost zero. Leaving the rest higher to allow me to function in game. Last time I played I could not find where to turn down just the engine sound or take the sharpness off it. Especially old vets and people who have been around loud noises - like aircraft - all their lives. Loud droning engine noises with the sharp frequency highs set off my tinnitus (my ears ring from inside my skull). Just looking into playing this game again - I originally pre-ordered but could not play it due to my ear problems.
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